Wooly wrote:Many thanks for the good start! There are a few grammatical tense changes in the text above that seem...off to me though.
Corrected a couple. Thank you for bringing them to my attention.
Scenario SetupConstruct the board according to the plan.
Remove the equipment card "Radio Scrambler" and set it aside. It will not be used for this scenario.
Remove the Toolbox card and place it on the board near the workshop.
Place the Mammoth MKII figurine on the four squares indicated on the plan, with the door.
Place the Mammoth MKII card next to the board, near the figurine.
No player controls the Mammoth at the beginning of the scenario.
Once each player has the equipment specified for his characters, the NORAD player mixes the remaining cards in the search deck under the table, then rests the deck on the table. The Salemite player can decide to cut the deck.
InitiativeThe Salemite player has the initiative in each round.
NORAD ForcesThe NORAD player controls:
- Nick Bolter equipped with a U43 submachine gun
- James Woo equipped with a revolver
- Lt. Vasquez equipped with a sniper rifle.
The NORAD player receives 10 CP at the start of each Initiative phase.
The NORAD player starts with 5 Mission Points.
Salemite ForcesThe Salemite player controls:
- Jessica Hollister equipped with a Colt M7
- Jeff Deeler equipped with a U43 submachine gun and Zombie Serum
- Professeur Kendall
- Jack Saw
The Salemite player receives 10 CP at the start of each Initiative phase.
The Salemite player starts with 5 Mission Points.
DeploymentThe NORAD player places his three figurines along the red line formed by the stripes on Frames 4 and 5.
The positions marked on the map are only given as an example.
The Salemite player places his four figurines along the red line formed by the stripes on Frames 1 and 8.
The positions marked on the map are only given as an example.
Special RulesThe ToolboxThe Toolbox can be retrieved in the workshop (Workshop). A character needs to obtain at least a search point in order to do this. Before beginning the search, the player controlling that character must specify whether to dig through the search deck or simply pick up the toolbox. If he decides to retrieve the tool box, he can't go through the search deck.
The Defective MammothAs the Mammoth MKII hasn't been repaired yet, it remains neutral and any character can pass through it. No character has the ability to attack with the Mammoth as it was not repaired and therefore it is not controlled by either faction.
Repairing the Mammoth MKIIAny character adjacent to Mammoth MKII and facing it can try to repair it. For this, the character in question must successfully complete the following SPI line: {the SPI line is in the PDF}
Ammunition for the Mammoth MKIIThe Mammoth MKII is not loaded with ammunition at the start of the game. It can't use its gun, or use its special ability to destroy walls using firepower.
The ammunition card is in the search deck. Once the Mammoth MKII carries the Ammunition equipment card, he can then use his gun and his special ability. However, it will still run out of ammo when all Broken Wall markers have been used.
NORAD TerritoryThe NORAD player can not convert the espionage points to Mission Points.
Length of the ScenarioThe scenario ends after the eighth turn.
Victory ConditionsThe player who controls the mammoth MKII at the end of the scenario gains 20 mission points.
If the Mammoth MKII is destroyed, neither player gains MPs.
All other means of gaining MPs are valid (Espionage, Search, Laptop, etc.)
The player who possesses the most points when the mission ends after eight turns is declared the winner.