I've posted this question on the BGG forum and had mixed answers.
First off, I'm assuming that destroying the equipment in the chemistry lab nullifies the +2 science bonus.
As I understand it, ordinarily when you destroy a room's floor element it loses it's IPS power line. In the 4th scenario, the chemistry lab receives the additional IPS line of being able to refill the syringe (turn it on). If a Norad player destroys the chemistry lab's floor element, which of the following is true?
A. The Salemite player can still refill the syringe, but does not receive the +2 dice bonus to his science check.
B. The Salemite player can no longer refill the syringe, meaning that their only chance at victory is to protect the constitution and kill all Norad players.
Again, I'm looking for an official answer. On the BGG forum it started a debate of people who play one way or the other and ended with someone saying "house rule this however you choose".
Personally, I play that even with the equipment destroyed, the Salemite player still has the ability to search through the wreckage and find the vat of 'zombie juice'. Though I would like to know, (and play with) the actual rule.
Please help. And please don't give me an opinion. I want the OFFICIAL RULING.