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Adjacent targetting = 0 range clarification

Adjacent targetting = 0 range clarification

Postby awakeneddragon » Sun May 22, 2011 9:16 am

We're doing a play-by-forum at BGG and this has come up. Would appreciate confirmation.

In the rules it says that being adjacent to a wall or door equals a range of 0 (so no need to roll targetting--ie, automatic hit).

But, this is NOT true for floor elements (like shooting the missiles in missile silo) or for characters (unloading point blank), is it?

Thank you!
Posts: 6
Joined: Sat Dec 11, 2010 2:09 pm

Re: Adjacent targetting = 0 range clarification

Postby DenGad » Thu Jun 09, 2011 8:21 am

Being adjacent to a character or floor element requires your character to be physically in another adjacent square, hence the distance of 1.
A wall is functionally a boundary between two adjacent squares, and has a distance of 0 to both; in a way you can say that the wall is "in" both squares so your shooting character is in fact "in" the same square as the wall, hence the distance of 0.

Hope this helps.
Posts: 1
Joined: Thu Jun 09, 2011 8:18 am

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